
There's quite a few games I'd like to experiment with but all of them would have me turning green in less than 5 minutes. I'm somewhat sensitive to motion sickness so I passed on Vorpx. Implementing teleportation in a way that doesn't break the game probably isn't difficult, but rather requires a ton of tedious work overlaying that functionality across the entire world map and all sub areas. (Pull back camera, adjust DOF, center justify UI and unlock position from HMD) The tricky thing, which Bethesda is working on for FO4, is adding a movement system that doesn't make the majority of users ill.

It wouldn't be hard to port Skyrim to VR with a few basic changes. The camera framing is also wrong for VR so those UI elements are permanently in the poorest focus areas of your view, as well as everything being scaled too large in the center.

Position locked UI elements constantly "run away" as you try to get them in focus by moving your head.
#Vorpx skyrim full#
It is full immersion 3D, and you have head tracking and such, but it causes nausea and has UI problems because it wasn't designed for this type of experience.

Now my question that no one has answered is.why exactly? what happens when you put up vorpx and try VR with Skyrim? does it just not make it VR? does it crash? why is it not good? I have yet to play a "Bad" VR game personally so I'm not sure if the effect just doesn't come through correctly or what?Ĭheck out this YouTube vid to give you an idea. Автор сообщения: Lilly LunardiAlright, so I got the point that it's not worth it.
